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The Skeezers quickly recognized the three Adepts at
Magic, whom they had learned to respect before their
wicked Queen betrayed them, and welcomed them as
friends. All the inhabitants of the village had been
greatly frightened by their imprisonment under water,
but now realized that an attempt was to be made to
rescue them.
Glinda, the Wizard and the Adepts followed Ozma and
Dorothy into the palace, and they asked Lady Aurex and
Ervic to join them. After Ozma had told of her
adventures in trying to prevent war between the
Flatheads and the Skeezers, and Glinda had told all
about the Rescue Expedition and the restoration of the
three Adepts by the help of Ervic, a serious
consultation was held as to how the island could be
made to rise.
"I've tried every way in my power," said Ozma, "but
Coo-ee-oh used a very unusual sort of magic which I do
not understand. She seems to have prepared her
witchcraft in such a way that a spoken word is
necessary to accomplish her designs, and these spoken
words are known only to herself."
"That is a method we taught her," declared Aurah the
Adept.
"I can do no more, Glinda," continued Ozma, "so I
wish you would try what your sorcery can accomplish."
"First, then," said Glinda, "let us visit the
basement of the island, which I am told is underneath
the village."
A flight of marble stairs led from one of Coo-ee-oh's
private rooms down to the basement, but when the party
arrived all were puzzled by what they saw. In the
center of a broad, low room, stood a mass of great cog-wheels,
chains and pulleys, all interlocked and seeming
to form a huge machine; but there was no engine or
other motive power to make the wheels turn.
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